VINTAGE RC SOCIETY

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MANEUVER SEQUENCES

Class I  Class II  Class III
1. Takeoff (not scored)  1. Takeoff  1. Takeoff
2. Straight flight out  2. Straight flight out  2. Stall turn
3. Procedure turn  3. Procedure turn  3. Three inside loops
4. Straight return  4. Straight return  4. Three axial rolls
5. Figure 8 (parallel to runway)  5. Stall turn  5. Immelmann turn
6. One barrel roll  6. Three barrel rolls  6. Reverse Cuban 8
7. One inside loop  7. Three inside loops 7. Rolling 8 
8. Immelmann turn  8. Immelmann turn  8. Inverted pass
9. Split “S”
 9. Split “S”  9. One outside loop
10. Rolling 8  10. Rolling 8 10. Split “S”
11. Wingover  11. Three turn spin 11. Three turn spin 
12. Landing pattern  12. Touch and go  12. Touch and go
13. Landing (not scored)  13. Landing pattern  13. Landing pattern
   14. Landing  14. Landing

 


NOTES:


1. Class I Takeoff may be ROG or hand launch.


2. An unscored trim pass follows each takeoff.


3. Airborne maneuvers can be flown in any direction.


4. Only the Class I and Class II maneuvers of Straight Flight Out, Procedure Turn and Straight Return must be flown immediately after each other.